During my time on Hood: Outlaws & Legends, I worked as map owner on Marshland. My responsibilities included art direction input, ideation, block-out, modelling, texturing, terrain setup/sculpting/painting, Speedtree assets/foliage, shader creation, set dressing and optimisation.
I was also responsible for the lighting of this map. Lighting responsibilities included art direction input, lighting blueprints, lighting, atmosphere/fog, post processing/colour correction and optimisation.
Working alongside me on this map were Carl Maddison and Daniel Spedding.
Treasure buildings created by Bryn Felton Pitt.
Concepts by Luc Fontenoy.
Lead Artist Neil Gowland.
Outsource assets by Sumo Pune.
Working on Hood: Outlaws & Legends was a collaborative effort, and as such some assets, materials and textures are from a shared library.