Senior environment artist with twelve years of experience in the games industry. Hard working, professional and extremely passionate about creating art and making great games. Experience working on a wide range of titles, in a variety of roles, developing many skills over the years which would be a strong addition to any team. Experienced in environment creation, material authoring, art direction, pipeline/workflow R&D, asset creation, mentoring, and much more.
Very comfortable working with different teams and disciplines, from designers to art directors, to achieve AAA quality, and to deliver results that are visually appealing, on time and in budget.
Always aiming to stay up to date with gaming trends and developments, and constantly striving to improve existing skills and learn new techniques.