Call of Duty: Vanguard - Dome
Call of Duty: Vanguard - Dome

For Call of Duty: Vanguard, I had the pleasure of being a co map owner on Dome. I worked on reference gathering/look development, modeling, texturing, set dressing, outsourcing and polishing. I was mostly responsible for all of the interior architecture, the central destroyed booth, the collapsed pit and balcony areas. It was an honour to work on this version of a classic map, and we had a great team who knocked it out of the park; Bryn Felton-Pitt, Isabella Deacon, Carl Maddison, Dan Spedding, Hannah Craigs, David Little and Luc Fontenoy. Special thanks to Lead Env artist Neil Gowland (Sumo), and MP Lead Matt Bein and AD Matt Abbott (Sledgehammer).

https://www.artstation.com/desktoppirate
https://www.artstation.com/isalarissa
https://www.artstation.com/carlmaddison3d
https://www.artstation.com/danspedding3d
https://www.artstation.com/hannahcraigs
https://www.artstation.com/lucfontenoy
https://www.artstation.com/carbonite_crunch
https://www.artstation.com/grimmsorg