I guess like most artists, I pretty much instantly fell in love with the style and overall look of the Dishonored games. I wanted to create something based on the awesome material work by Yannick Gombart, in Substance Designer. Hopefully I got close :).
I added some extra flourishes that weren't in the source reference, like the yellow lichen, and more water marks, just so I could practise with those elements.
Fully procedural material.