During my time on Hood: Outlaws & Legends, I worked as map owner on Marshland. My responsibilities included art direction input, ideation, block-out, modelling, texturing, terrain setup/sculpting/painting, Speedtree assets/foliage, shader creation, set dressing and optimisation.
I was also responsible for the lighting of this map. Lighting responsibilities included art direction input, lighting blueprints, lighting, atmosphere/fog, post processing/colour correction and optimisation.
Working alongside me on this map were Carl Maddison and Daniel Spedding.
https://www.artstation.com/carlmaddison3d
https://www.artstation.com/danspedding3d
Treasure buildings created by Bryn Felton Pitt.
https://www.artstation.com/desktoppirate
Concepts by Luc Fontenoy.
https://www.artstation.com/lucfontenoy
Lead Artist Neil Gowland.
https://www.artstation.com/grimmsorg
Outsource assets by Sumo Pune.
Working on Hood: Outlaws & Legends was a collaborative effort, and as such some assets, materials and textures are from a shared library.