Whilst at Ubisoft Reflections, I was responsible for the Rave room on the Underground expansion for Tom Clancy's The Division, from initial inception/idea (with Graham Wright), art direction, creation of structural kit (walls, floors, pits, large structures etc), smaller kits (pipes etc), painting most of the UV graffiti (based on designs supplied by concept art, and Amr Din), animating lasers, level dressing and placement etc, polish and everything else to completion.
As with any project of this nature, it's a team effort, and I was very fortunate enough to have fellow artist Adam Olsson riding shotgun on this too, as well as James Walton (LD) and Amy Stevens (TA), among many others (big shout out to our Audio guys for the banging track :) ). I had an absolute blast creating this space :). Some assets were created by other artists and other studios.